But the experience here is missing the big flashy finishing moves and chain attacks from the titles in Ubisoft’s most popular franchise, which means you’re mostly just button mashing away at enemies for much of the first third of Immortals with nothing to break up the monotony-until all of a sudden you’re absurdly powerful, and as a result can coast through the rest of the campaign. What could have been a nicely satisfying moment where the pearl rolls down and crushes everything in its path turns out to be a quite literal Sisyphean trudge, given the awkward break halfway down for an unnecessary combat sequence.Ĭombat in Immortals takes more than a few pages from the Assassin’s Creed playbook, with simple button mashing broken up by enemies attempting big windup attacks that you can parry. Take the early mission during which Fenyx must roll a giant pearl down a hill-so obviously designed to thwart momentum-and to the ocean in order to return Aphrodite to power. And after stumbling upon a few artifacts left behind by some of Greece’s mightiest heroes, you set out to free the gods and undo the spell, as well as discover just how much Immortals has copied other innovative studios’ homework without truly grasping its fundamentals. That wouldn’t be an issue if Immortals, like Breath of the Wild, invited players to use the tools at their disposal to create bespoke solutions to almost every problem, but Ubisoft isn’t interested in handing you that sense of free will.Ī customizable Greek soldier, Fenyx, washes up on the shores of the Golden Isle, home of the Olympian gods, to find its people-including their brother, Ligyron-turned to stone, and the gods transformed into plants and animals. But it’s not long into the game that you’ll also discover that its mechanics have been copied wholesale from Legend of Zelda: Breath of the Wild: the free-soloing traversal, the physics-based puzzle solving, the loose approach to story progression, even a few of the abilities you gain over the course of the game. At a glance, Immortals: Fenyx Rising suggests Baby’s First Assassin’s Creed Odyssey-and that’s no coincidence, as many of the same developers worked on both titles.
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